One Thousand Voices is a piece of highly sought-after equipment found through successful completion of one of Destiny's co-operative and most challenging activities, the Last Wish raid.
I've been having some fun learning about and experimenting with 3DS Max, materials (sans textures), and rendering.
The final incarnation of my effort sporting a deliciously soft depth of field with all of the bokeh.
Calculating depth of field for this kind of render requires an exahusative number of CPU cycles but it's totally worth it, especailly if you aren't a surface modeller, don't have a high-poly model, don't know what you're doing, or if you aren't adding textures. ?
It's super forgiving for when you have a lot of missing details or some crazy edges.
Depth of field effects can help take a render from "eh" to "yeah!"
Bungie's Destiny API includes an endpoint for 3D model data as it's used by the official Destiny 2 Companion app. Unfortunately, it's not disseminated in an easy to consume format, such as GLTF. It's filled with proprietary shenanigans and left to the third party developer to discover how they can wield it.
A starting point, courtesy of the beautiful minds at Bungie via the third party developer API.